Lesson Plan #:AELP-ATH0021
Submitted by: Tammy Stensland
Endorsed by: Dr. Don Descy, Mankato State University
Date: October 28, 1996
Grade Level(s): 1, 2, 3, 4, 5, 6
DESCRIPTION: This lesson plan is a game that helps to reinforce any math lesson and encourage positive reinforcement among peers. This game is based off the game of Tic Tac Toe, but implements math into it. In order for students to put their X or O on the grid, students must first correctly answer a math problem. BACKGROUND INFORMATION: This activity can be used with almost any math lesson. It a simply game that help to reinforce any math lesson. It also focuses on positive reinforcement. This is a fun game to help students learn both the importance of positive reinforcement among peers, and is a fun way to reinforce math skills
GOAL: Students will understand their math lesson.
OBJECTIVE: The students will reinforce math skills by writing the correct answers on the board. Students will positively reinforce their peers by saying at least one positive comment to at least five different students.
- Daily lesson
- Questions and answers from lesson
- Class list
1. Do math lesson.
2. Divide class into two groups.
3. Draw a tic tac toe grid on the board.
4. Write an X on the right side of the board, and an O on the left side of the board as each groups logo.
5. Have one student from each group approach the board.
6. Teacher calls out a question having to do with the lesson.
7. Students write the correct answer as quickly as possible.
8. The teacher asks the class who is correct and why.
9. The first student with the first correct answer writes their group logo on the tic tac toe grid.
10. The first team to get a straight line of 3 is the winning team.
11. During the game students are told the real winning team is the one who gave the most positive reinforcement. Competition should not be emphasized.
12. End with a discussion on the importance of positive speech between peers.
13. During the game, the teacher will put a tally mark by students name for each positive comment. Each student should come up with 5. Reminders throughout the game may be made throughout the game.
The teacher will mentally keep track of wrong answers during the game. Teacher will refer to the class list for evaluation of positive reinforcement.